Academic Coursework
Selected Academic Papers and Presentations
This page showcases selected coursework from my computer science degree, including presentations and technical reports. Each document represents a different aspect of my academic journey and highlights my design and technical skills.
Human-Computer Interaction Report
Project report for the Human-Computer Interaction module (CSC3731), exploring interaction design principles, user experience evaluation, and prototype development with consideration of ethics and privacy in emerging technologies.
The mockups for a book swap app were designed with Figma.
Dissertation Project Poster
Poster summarising my research on NPC dialogue systems and the findings from my experimental implementation. Made with Adobe Illustrator.
Dissertation Project Presentation
Final presentation for my dissertation project on evaluating NPC dialogue interaction methods in video games.
Graphics for Games Report
This report showcases a game environment for the Graphics module (CSC3231), featuring a day/night cycle, animated floating rocks, and stylized water. I implemented LOD optimization, interactive seasonal changes, and post-processing for visual enhancement while making considerations for performance.
Game Engineering Report
This report details my Pac-Man style game in Unity, featuring teleportation mechanics, personality-driven ghost AI, and score management. I added a Flappy Bird minigame, space-themed visuals, and implemented modular code with clean UI systems.
Critical Paper Review
My review examines Orkin's 2006 paper on F.E.A.R.'s AI system, analyzing how Goal-Oriented Action Planning revolutionized enemy behaviors. I evaluate GOAP's strengths and limitations, including how it created the illusion of squad coordination that made the game's AI memorable.